cmake_minimum_required(VERSION 3.22) # # This file is generated only once, # and is not re-generated if converter is called multiple times. # # User is free to modify the file as much as necessary # # Setup compiler settings set(CMAKE_C_STANDARD 11) set(CMAKE_C_STANDARD_REQUIRED ON) set(CMAKE_C_EXTENSIONS ON) # Define the build type if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE "Debug") endif() # Set the project name set(CMAKE_PROJECT_NAME bootloader) # Include toolchain file include("cmake/gcc-arm-none-eabi.cmake") # Enable compile command to ease indexing with e.g. clangd set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Core project settings project(${CMAKE_PROJECT_NAME}) message("Build type: " ${CMAKE_BUILD_TYPE}) # Enable CMake support for ASM and C languages enable_language(C ASM) # Create an executable object type add_executable(${CMAKE_PROJECT_NAME}) add_custom_command(TARGET bootloader POST_BUILD COMMAND ${CMAKE_OBJCOPY} -O ihex $ $/bootloader.hex COMMENT "Generate HEX file from ELF" ) # Add STM32CubeMX generated sources add_subdirectory(cmake/stm32cubemx) # Link directories setup target_link_directories(${CMAKE_PROJECT_NAME} PRIVATE # Add user defined library search paths ) file(GLOB USER_SOURCES_ASW "${PROJECT_SOURCE_DIR}/asw/*.c") file(GLOB USER_SOURCES_DRV "${PROJECT_SOURCE_DIR}/Drivers/Norflash/*.c") # Add sources to executable target_sources(${CMAKE_PROJECT_NAME} PRIVATE # Add user sources here ${USER_SOURCES_ASW} ${USER_SOURCES_DRV} ) # Add include paths target_include_directories(${CMAKE_PROJECT_NAME} PRIVATE # Add user defined include paths ${PROJECT_SOURCE_DIR}/asw/ ${PROJECT_SOURCE_DIR}/Drivers/Norflash/ ) # Add project symbols (macros) target_compile_definitions(${CMAKE_PROJECT_NAME} PRIVATE # Add user defined symbols ) # Add linked libraries target_link_libraries(${CMAKE_PROJECT_NAME} stm32cubemx # Add user defined libraries )